=========================================================================
			M1 Tank Platoon II ReadMe
=========================================================================

Thank you for purchasing M1 Tank Platoon II. The entire team hopes you enjoy our 
game and that it brings you hours of pleasure.

For any updates please log on to our websight at www.microprose.com

MULTIPLAYER

1.  M1TP2 WAS NOT INTENDED TO BE PLAYED OVER THE INTERNET. WHILE 
    IT IS POSSIBLE TO PLAY TWO PLAYER OVER INTERNET, YOU MIGHT HAVE 
    UNFORSEEN PROBLEMS.

2.  For TCP-IP connections, insure that Dial-Up Networking is set to "Don't Prompt to use
    Dial-Up Networking". This is set in the Dial-Up Networking program located in your
    Start Menu / Programs / Accessories / Dial-Up Networking icon. In addition, make sure 
    that Dial-Up Networking is loaded before starting any multiplayer M1TP2 game.

3.  When playing over modem, you will usually get better results by connecting via TCP-IP.

4.  Multiplayer games work best with smaller battles. This is taken into account in the 
    Random Battles and in Multiplayer Campaigns. The Single Battles are generally large 
    battles. You should take this into consideration when choosing Multiplayer Battles. 
    To help you, single battles are rated on a scale of 1 to 3. A type one battle is 
    small, while a type 3 battle is generally too large for multiplayer games.

5. In Multiplayer the Host of the game will (always) be the commander for the player 
    M1 team.  Being the host also means being the primary coordinating force for the 
    platoon. This is no simple matter. The most effective platoon commander will 
    spend as much time in the IVIS as in the Primary Gunner's Sight. 
 
6.  Before  playing as OPFOR be sure that you read the CIS operating strategy  in the 
    War College. This will show you some of the most important strategies that the OPFOR 
    forces use to be successful on the battle field. An important hint for you is to 
    remember to tell your troops to gather in force (in several supporting locations) 
    and Fire At Will. However, be warned: THIS IS NOT A FAIR FIGHT. Your equipment is 
    often not as good as the other player's M1s.  Playing OPFOR is a challenge. Those 
    who succeed can claim the title Battlemaster. 

7.  Only the Host can change tanks. Other players in the platoon's tanks can not take 
    over another tank. Repeated attempts to do so may cause problems on other players 
    machines. In addition, the host should avoid moving into tanks controlled by other
    players. This can also cause problems for the other players in some cases.

8.  In Multiplayer games, each player receives a debrief based on their individual
    performance. The Host's debief is the "Official" debrief for campaign games.

9.  If you are playing multiplayer games using a Serial Cable, please insure that 
    both machines are set to the highest available transfer speed. This will maximize 
    the performance of the game.


CHANGES IN GAME THAT DID NOT MAKE IT INTO THE MANUAL

1.  In situations where the Command keys in the Manual do not agree with the Keyboard 
    Quick Referance Card, the Key Card is correct.
 
2.  Chat Mode is available during Multiplayer games using the F12 key. This allows you 
    to send messages to all other players in both the waiting room and in the game. Press the 
    F12 key, type your message and then press the Enter key to send the message.
 
3.  In the Configuration Screen, the Host Name and Player Name boxes have been added by 
    popular demand. Use the mouse to left click in each box to activate the appropriate names. 
    Type in your selection and press Enter. The Host Name is the name of any Multiplayer game 
    you Host. The Player Name is the name your machine uses to during the games.

4.  LETTERBOX MODE.  The TAB key toggles between Letterbox and full screen formats in the
    Chase View in  Software Mode. Slower machines will give a faster frame rate in letterbox mode.

5.  The Save Battle feature allows the player to save Campaign or Random Battles into the 
    Player Battle section. Do not attempt to save a NATO or Gulf War battle.


HARDWARE:

1.  Glide 2.43: M1TP2 requires version 2.43 of the Glide driver. If you have an 
    earlier version of Glide please contact the 3D card manufacturer for updated drivers.
 
2.  Joystick set up. For best performance, ensure that the joystick you are using 
    has its Controller ID# set to 1. This will correct any possible interference or 
    performance degradation.

3.  Avoid using any Win95 inherent key commands while playing M1TP2. Some of these 
    commands may cause the game to be interrupted or cease responding to commands. The 
    easiest way to avoid any conflicts is to not use any Control or Alt key combinations 
    during the game. All game commands use either normal or Shift state key strokes.

COMBAT AND THE SINGLE  PLAYER

1.  Remember that the Platoon control functions can only be given while IN the command 
    Tank.  Even if you are looking at other vehicles in the chase view or on the "Map 
    screen" (Full screen  IVIS or F3)  the tank you are in only changes if you use the 
    Change Vehicle command (Shift F1 to Shift F4).
 
2.  The M1A2 Tank drivers have two important duties in the Tank. First they want to 
    drive with out incident and the Second, is to remain Hull Down to the most recent 
    enemy threat.   The reason  why most drivers of M1A2 don't want to ride through 
    houses is that they could damage the  (relatively) delicate targeting systems and 
    they don't want to fall into the basement of somebody's house!  The second duty is 
    to insure that the enemy fire hits the frontal arc of the tank and usually increases 
    the combat-life of the tank. 
 

Sergeant Dubose's   TIPS AND HINTS FOR GAMEPLAY

* US gunners are always ready to fire the first salvo in tank combat.  Of course when 
  they fire, they usually use the STAFF rounds first. This is understandable in that 
  these are the most devastating rounds available to your troops and they have the longest 
  range.  Often you will find this type of reaction to be counter productive. The easiest 
  way to stop the rapid  depletion of these shells is to tell the platoon to Hold Fire.  
  The platoon  can then be maneuvered in to a position where the platoon can use the 
  weapons in a more deadly way. 
 
* Mobility is key to battlefield survival. You will often find that to much speed is not 
  an asset.  If you move at a high rate of speed and then come to an abrupt halt your 
  platoon will likely pass your position and have to spin around to get back in to 
  formation.  Also, if a tank is hit, the drivers in your platoon will attempt to reform 
  the formation. Both of these actions can be deadly. Remembering  to slow down before you  
  stop and keeping an escape vector in your way  points so that you can reform while 
  leaving your exposed position will greatly enhance your battlefield survival. 

* Always use the terrain to your best advantage. Terrain features have many different uses. 
  High ground is great for visibility. This allows you, as a player, to see the enemy. 
  But, beware, the enemy can also see you. Never commit more than one vehicle to the 
  high ground for this purpose. Infantry units are great for this. You can also use hills 
  and crevices to shield your tanks from one armored column, while engaging another. 
  Valleys are a good place to hide. You can move your platoon  under cover to a place 
  of your choosing, to ambush the enemy.  Terrain usage is a very important aspect of 
  game play. 
 
* Try not to get too close to the enemy. The main gun on an M1 Tank has a greater range 
  than enemy Main Battle Tanks. This allows you to stand off and destroy enemy tanks with  
  out being engaged by enemy fire.
 
* Don't over look the Infantry. They may be slow, and cumbersome, but once in place, they 
  can deliver a massive volley of missile fire that can take out the toughest tanks. Keep 
  them all loaded on your Bradley's until you need them. This will keep them alive through 
  an artillery strike. They are also very good at clearing and defending towns and villages.
 
* The .50 cal Machine gun in the TC Out Hatch is a great light skinned vehicle killer. It 
  can take out most vehicles on the battle field. Any BRDMs, BMPs, or BTRs that get to  
  close are easily turned into fiery lumps of melted steel. When you are in the TC Out Hatch 
  smoking light skinned vehicles with .50cal, your gunner is still engaging targets with 
  the main gun. This doubles your killing ability at close range on the battle field. 
 
* Beware the fixed wing air support. A-10s ( Warthogs ) and AV-8Bs ( Harrier Jump Jets ) 
  are great assets on any battle field. They have the ability to rain missiles, bombs, and 
  cannon fire down on enemy vehicles with deadly accuracy. When calling in fixed wing air 
  support, never plot their strike point too close to your current position or you could 
  end up with a nasty surprise. 


ADDITIONAL CREDITS

Tom Nichols              Marketing Manager

Daniel Berner            Director of Internationalization
Karen Ffinch             Localization
Sarah Collins            Localization

and
     Sammy the Wonder Beagle.
