<?xml version="1.0" encoding="UTF-8"?>
<!--HIDDEN WORLD strings table. This file was generated by StringResEditor2 at 05.08.2011 15:40:03. DO NOT edit it by hand!-->
<texts>
  <group name="HIDDEN WORLD">
    <group name="BUTTONS LABELS">
      <phrase label="btn_yes" text="Yes" />
      <phrase label="btn_no" text="No" />
      <phrase label="btn_ok" text="OK" />
      <phrase label="btn_cancel" text="Cancel" />
      <phrase label="btn_start" text="Start" />
      <phrase label="btn_continue" text="Continue" />
      <phrase label="btn_tryagain" text="Replay" />
      <phrase label="btn_metamap" text="Map" />
      <phrase label="btn_pause" text="Pause" />
      <phrase label="btn_resume" text="Continue" />
      <phrase label="btn_quittomainmenu" text="Main Menu" />
      <phrase label="btn_restartlevel" text="Replay" />
      <phrase label="btn_trophies" text="Trophies" />
      <phrase label="btn_collections" text="Collections" />
      <phrase label="btn_levels" text="Map" />
      <phrase label="btn_back" text="Back" />
    </group>
    <group name="MAIN MENU">
      <phrase label="playgamebutton" text="Play" />
      <phrase label="collectionsbutton" text="Achievements" />
      <phrase label="optionsbutton" text="Options" />
      <phrase label="creditsbutton" text="Credits" />
      <phrase label="quitbutton" text="Exit" />
      <phrase label="changeplayerbutton" text="Change the player" />
      <phrase label="welcome" text="Hello, %1%" />
    </group>
    <group name="META MAP">
      <phrase label="btn_world01" text="I" />
      <phrase label="btn_world02" text="II" />
      <phrase label="btn_world03" text="III" />
      <phrase label="btn_world04" text="IV" />
      <phrase label="lbl_world01" text="Valley" />
      <phrase label="lbl_world02" text="Islands" />
      <phrase label="lbl_world03" text="Canyon" />
      <phrase label="lbl_world04" text="Cavern" />
      <phrase label="lbl_collections_items" text="Objects collections" />
      <phrase label="lbl_general_orders" text="Main tasks" />
      <phrase label="lbl_additional_orders" text="Bonus tasks" />
      <phrase label="lbl_time" text="Best time:" />
      <phrase label="lbl_level_outline" text="&lt;outline color='0064ed' size='1'&gt;%1%&lt;/outline&gt;" />
    </group>
    <group name="MENU PANELS TITLES">
      <phrase label="warningtitle" text="Error!" />
      <phrase label="medalstitle" text="Trophies" />
      <phrase label="collectionstitle" text="Collections" />
      <phrase label="optionstitle" text="Options" />
      <phrase label="creditstitle" text="Credits" />
      <phrase label="quittitle" text="Exit the game" />
      <phrase label="quitmenutitle" text="Exit to menu" />
      <phrase label="restarttitle" text="Replay" />
      <phrase label="deletetitle" text="Delete the player" />
      <phrase label="enternametitle" text="Enter your name" />
      <phrase label="selectmodetitle" text="Select the game mode" />
    </group>
    <group name="MESSAGES">
      <phrase label="quitconfirm" text="Are you sure you want to quit?" />
      <phrase label="quitmenuconfirm" text="Are you sure you want to quit?" />
      <phrase label="restartconfirm" text="Are you sure you want replay this level?" />
      <phrase label="deleteconfirm" text="Delete this player?&lt;br&gt;You will lose all of your achievements and the progress you have made in the game!" />
      <phrase label="nameincorrect" text="Unable to use that name!&lt;br&gt;Please enter a different name!" />
      <phrase label="nameinuse" text="A player with that name already exists.&lt;br&gt;Please enter a different name." />
      <phrase label="screenswitchfailed" text="Unable to switch to windowed mode." />
    </group>
    <group name="OPTIONS">
      <phrase label="fullscreen" text="Full screen" />
      <phrase label="mutesound" text="Mute all" />
      <phrase label="musiclevel" text="Music&lt;br&gt;volume" />
      <phrase label="sfxlevel" text="Sound FX&lt;br&gt;volume" />
    </group>
    <group name="CHANGE PLAYER">
      <phrase label="enternameprompt" text="&lt;i&gt;Enter your name&lt;/i&gt;" />
      <phrase label="newplayer" text="New player" />
      <phrase label="deleteplayer" text="Delete the player" />
      <phrase label="selectaplayer" text="Choose the player" />
      <phrase label="action_mode" text="Active" />
      <phrase label="relax_mode" text="Relaxed" />
    </group>
    <group name="GAME UI">
      <phrase label="levelnumber" text="Day %1%" />
      <phrase label="levelbonusnumber" text="Bonus level" />
      <phrase label="paneltaskstitle" text="Main tasks" />
      <phrase label="panelquesttaskstitle" text="Bonus tasks" />
      <phrase label="pausetitle" text="Pause" />
      <phrase label="starttitle" text="Day %1%" />
      <phrase label="normaltitle" text="Good job!" />
      <phrase label="wintitle" text="Well done!" />
      <phrase label="losetitle" text="You lose..." />
      <phrase label="startbonustitle" text="Bonus level" />
      <phrase label="tasktitle" text="&lt;outline color='FFFFFF' size='2'&gt;Tasks&lt;/outline&gt;" />
      <phrase label="questtasktitle" text="&lt;outline color='FFFFFF' size='2'&gt;Bonus tasks&lt;/outline&gt;" />
      <phrase label="taskgifttitle" text="&lt;outline color='FFFFFF' size='2'&gt;Reward&lt;/outline&gt;" />
      <phrase label="questgifttitle" text="&lt;outline color='FFFFFF' size='2'&gt;Magic lamp&lt;/outline&gt;" />
      <phrase label="needtitle" text="Resources required: " />
      <phrase label="object_blocked" text="Path not clear!" />
      <phrase label="object_frozen" text="Object frozen!" />
      <phrase label="skip_tutorial" text="Skip tutorial" />
    </group>
    <group name="EFFECTS">
      <phrase label="fx_level_start" text="&lt;outline color='FFFFFF' size='3'&gt;Click here to start a new day!&lt;/outline&gt;" />
      <phrase label="fx_level_completed" text="&lt;outline color='FFFFFF' size='3'&gt;Great!&lt;/outline&gt;" />
      <phrase label="fx_quest_completed" text="&lt;outline color='FFFFFF' size='3'&gt;You earned the bonus trophy!&lt;/outline&gt;" />
      <phrase label="fx_level_timeisup" text="&lt;outline color='FFFFFF' size='4'&gt;Out of time!&lt;/outline&gt;" />
      <phrase label="fx_quest_timeisup" text="&lt;outline color='FFFFFF' size='4'&gt;Bonus tasks not completed!&lt;/outline&gt;" />
      <phrase label="fx_resource_val" text="&lt;outline color='FFFFFF' size='1'&gt;%1%&lt;/outline&gt;" />
      <phrase label="fx_no_resources" text="&lt;outline color='FFFFFF' size='2'&gt; %1% required!&lt;/outline&gt;" />
      <phrase label="fx_hall_is_frozen" text="&lt;outline color='FFFFFF' size='2'&gt;The Town Hall is frozen!&lt;/outline&gt;" />
      <phrase label="fx_object_is_blocked" text="&lt;outline color='FFFFFF' size='2'&gt;Path not clear!&lt;/outline&gt;" />
    </group>
    <group name="COLLECTIONS">
      <phrase label="lbl_collection01" text="Speed up wood production" />
      <phrase label="lbl_collection02" text="Speed up food production" />
      <phrase label="lbl_collection03" text="Speed up money production" />
      <phrase label="lbl_collection04" text="Speed up workers" />
      <phrase label="lbl_collection05" text="Weaken the wizard's power" />
    </group>
    <group name="OBJECTS LABELS">
      <phrase label="lbl_obj_income" text="Income:" />
      <phrase label="lbl_obj_house01" text="House" />
      <phrase label="lbl_obj_house02" text="House&lt;br&gt;Level 2" />
      <phrase label="lbl_obj_house03" text="House&lt;br&gt;Level 3" />
      <phrase label="lbl_obj_farm01" text="Farm" />
      <phrase label="lbl_obj_farm02" text="Farm&lt;br&gt;Level 2" />
      <phrase label="lbl_obj_farm03" text="Farm&lt;br&gt;Level 3" />
      <phrase label="lbl_obj_sawmill01" text="Sawmill" />
      <phrase label="lbl_obj_sawmill02" text="Sawmill&lt;br&gt;Level 2" />
      <phrase label="lbl_obj_sawmill03" text="Sawmill&lt;br&gt;Level 3" />
      <phrase label="lbl_obj_mine01" text="Mine" />
      <phrase label="lbl_obj_mine02" text="Mine&lt;br&gt;Level 2" />
      <phrase label="lbl_obj_mine03" text="Mine&lt;br&gt;Level 3" />
    </group>
    <group name="ACTIONS">
      <phrase label="lbl_action_build_house01" text="Build a house" />
      <phrase label="lbl_action_build_house02" text="Upgrade" />
      <phrase label="lbl_action_build_house03" text="Upgrade" />
      <phrase label="lbl_action_build_farm01" text="Build a farm" />
      <phrase label="lbl_action_build_farm02" text="Upgrade" />
      <phrase label="lbl_action_build_farm03" text="Upgrade" />
      <phrase label="lbl_action_build_sawmill01" text="Build a sawmill" />
      <phrase label="lbl_action_build_sawmill02" text="Upgrade" />
      <phrase label="lbl_action_build_sawmill03" text="Upgrade" />
      <phrase label="lbl_action_build_mine01" text="Build a mine" />
      <phrase label="lbl_action_build_mine02" text="Upgrade" />
      <phrase label="lbl_action_build_mine03" text="Upgrade" />
      <phrase label="lbl_action_build_palace01" text="Build the 1st stage of the portal" />
      <phrase label="lbl_action_build_palace02" text="Build the 2nd stage of the portal" />
      <phrase label="lbl_action_build_palace03" text="Build a portal" />
      <phrase label="lbl_action_destroy_wizard_place" text="Destroy the wizard's portal" />
      <phrase label="lbl_action_pick_burrow" text="Search the storeroom" />
      <phrase label="lbl_action_build_bridge" text="Build a bridge" />
      <phrase label="lbl_action_build_road" text="Repair the road" />
      <phrase label="lbl_action_destroy_rock" text="Break the stones" />
      <phrase label="lbl_action_destroy_brushwood" text="Clear the debris" />
      <phrase label="lbl_action_destroy_swamp" text="Drain the swamp" />
      <phrase label="lbl_action_collect_water" text="Draw water" />
      <phrase label="lbl_action_collect_gem" text="Pick up the gem" />
      <phrase label="lbl_action_collect_key" text="Pick up the key" />
      <phrase label="lbl_action_water_flower" text="Water the flower" />
      <phrase label="lbl_action_water_tree" text="Water the tree" />
      <phrase label="lbl_action_build_statue" text="Make a statue" />
      <phrase label="lbl_action_build_gem_statue" text="Decorate the statue" />
      <phrase label="lbl_action_open_chest" text="Open the chest" />
      <phrase label="lbl_action_build_well" text="Build a well" />
      <phrase label="lbl_action_build_landing" text="Build a dock" />
      <phrase label="lbl_action_build_elevator" text="Build a lift" />
      <phrase label="lbl_action_build_portal" text="Build a portal" />
    </group>
    <group name="TASKS">
      <phrase label="lbl_long_task_incompleted" text="Not completed" />
      <phrase label="lbl_long_task_collect_food" text="Collect food" />
      <phrase label="lbl_long_task_collect_wood" text="Collect wood" />
      <phrase label="lbl_long_task_collect_gold" text="Collect coins" />
      <phrase label="lbl_long_task_collect_gem" text="Collect the gem" />
      <phrase label="lbl_long_task_collect_key" text="Collect the chest key" />
      <phrase label="lbl_long_task_collect_water" text="Draw water" />
      <phrase label="lbl_long_task_collect_scroll" text="Collect the chest scroll" />
      <phrase label="lbl_long_task_build_house01" text="Build a house" />
      <phrase label="lbl_long_task_build_house02" text="Build a level 2 house" />
      <phrase label="lbl_long_task_build_house03" text="Build a level 3 house" />
      <phrase label="lbl_long_task_build_farm01" text="Build a farm" />
      <phrase label="lbl_long_task_build_farm02" text="Build a level 2 farm" />
      <phrase label="lbl_long_task_build_farm03" text="Build a level 3 farm" />
      <phrase label="lbl_long_task_build_sawmill01" text="Build a sawmill" />
      <phrase label="lbl_long_task_build_sawmill02" text="Build a level 2 sawmill" />
      <phrase label="lbl_long_task_build_sawmill03" text="Build a level 3 sawmill" />
      <phrase label="lbl_long_task_build_mine01" text="Build a mine" />
      <phrase label="lbl_long_task_build_mine02" text="Build a level 2 mine" />
      <phrase label="lbl_long_task_build_mine03" text="Build a level 3 mine" />
      <phrase label="lbl_long_task_build_palace" text="Build a portal" />
      <phrase label="lbl_long_task_destroy_wizard_place" text="Destroy&lt;br&gt;the wizard's portal" />
      <phrase label="lbl_long_task_pick_burrow" text="Search the storeroom" />
      <phrase label="lbl_long_task_build_bridge" text="Build a bridge" />
      <phrase label="lbl_long_task_build_road" text="Repair the road" />
      <phrase label="lbl_long_task_destroy_rock" text="Break the stones" />
      <phrase label="lbl_long_task_destroy_brushwood" text="Clear the debris" />
      <phrase label="lbl_long_task_destroy_swamp" text="Drain the swamp" />
      <phrase label="lbl_long_task_water_flower" text="Water a flower" />
      <phrase label="lbl_long_task_water_tree" text="Water a tree" />
      <phrase label="lbl_long_task_build_statue" text="Make a statue" />
      <phrase label="lbl_long_task_build_gem_statue" text="Decorate a statue" />
      <phrase label="lbl_long_task_build_well" text="Build a well" />
      <phrase label="lbl_short_task_collect_food" text="Food" />
      <phrase label="lbl_short_task_collect_wood" text="Wood" />
      <phrase label="lbl_short_task_collect_gold" text="Coins" />
      <phrase label="lbl_short_task_collect_gem" text="Gem" />
      <phrase label="lbl_short_task_collect_key" text="Key" />
      <phrase label="lbl_short_task_collect_water" text="Water" />
      <phrase label="lbl_short_task_collect_scroll" text="Scroll" />
      <phrase label="lbl_short_task_build_house01" text="House" />
      <phrase label="lbl_short_task_build_house02" text="Level 2 House" />
      <phrase label="lbl_short_task_build_house03" text="Level 3 House" />
      <phrase label="lbl_short_task_build_farm01" text="Farm" />
      <phrase label="lbl_short_task_build_farm02" text="Level 2 Farm" />
      <phrase label="lbl_short_task_build_farm03" text="Level 3 Farm" />
      <phrase label="lbl_short_task_build_sawmill01" text="Sawmill" />
      <phrase label="lbl_short_task_build_sawmill02" text="Level 2 Sawmill" />
      <phrase label="lbl_short_task_build_sawmill03" text="Level 3 Sawmill" />
      <phrase label="lbl_short_task_build_mine01" text="Mine" />
      <phrase label="lbl_short_task_build_mine02" text="Level 2 Mine" />
      <phrase label="lbl_short_task_build_mine03" text="Level 2 Mine" />
      <phrase label="lbl_short_task_build_palace" text="Portal" />
      <phrase label="lbl_short_task_destroy_wizard_place" text="Wizard's portal" />
      <phrase label="lbl_short_task_pick_burrow" text="Storeroom" />
      <phrase label="lbl_short_task_build_bridge" text="Bridge" />
      <phrase label="lbl_short_task_build_road" text="Road" />
      <phrase label="lbl_short_task_destroy_rock" text="Stones" />
      <phrase label="lbl_short_task_destroy_brushwood" text="Debris" />
      <phrase label="lbl_short_task_destroy_swamp" text="Swamp" />
      <phrase label="lbl_short_task_water_flower" text="Flower" />
      <phrase label="lbl_short_task_water_tree" text="Tree" />
      <phrase label="lbl_short_task_build_statue" text="Statue" />
      <phrase label="lbl_short_task_build_gem_statue" text="Statue" />
      <phrase label="lbl_short_task_build_well" text="Well  " />
    </group>
    <group name="HINTS">
      <phrase label="hint_level01_welcome" text="Hello!&lt;br&gt;Let our journey begin!  You won't believe the amazing things that lie ahead of us!" />
      <phrase label="hint_level01_general_timer" text="You must complete a certain number of tasks within a specific period of time!" />
      <phrase label="hint_level01_particles" text="Sparkling areas hide resources." />
      <phrase label="hint_level01_destroy_brushwood" text="Let's clear the debris.&lt;br&gt;Click on it." />
      <phrase label="hint_level01_take_food" text="Here's a tasty pumpkin!&lt;br&gt;Collect it before it disappears!" />
      <phrase label="hint_level01_collect_gem" text="Collect magic items to remove spells.&lt;br&gt;Click on this item." />
      <phrase label="hint_level01_additional_order" text="Complete bonus tasks to earn the Magic Lamp bonus trophy." />
      <phrase label="hint_level01_good_luck" text="You must complete every task before the day ends!&lt;br&gt;Let's go!" />
      <phrase label="hint_level02_dig_burrow" text="There might be useful objects in the storeroom. Click on it to search it." />
      <phrase label="hint_level02_take_resources" text="Collect resources before they disappear!" />
      <phrase label="hint_level02_build_sawmill" text="We need wood for building buildings.&lt;br&gt;Click here to build a sawmill." />
      <phrase label="hint_level02_take_wood" text="The sawmill is now producing wood!&lt;br&gt;Click on the wood to collect it." />
      <phrase label="hint_level02_good_luck" text="You can complete a level&lt;br&gt;without doing the bonus tasks,&lt;br&gt;but you won't earn the Magic Lamp." />
      <phrase label="hint_level03_house" text="Build a house to increase the number of workers on the level by one." />
      <phrase label="hint_level03_action_help" text="Click your mouse to speed up your workers.&lt;br&gt;Try it!" />
      <phrase label="hint_level04_farm" text="We need more food.&lt;br&gt;Let's build a farm." />
      <phrase label="hint_level05_mine" text="We need money in order to pay our workers.&lt;br&gt;Let's build a mine." />
      <phrase label="hint_level05_take_bonus" text="The magic locket can produce resources instantly!&lt;br&gt;Grab it!" />
      <phrase label="hint_level05_bonus_work" text="Did you see that?  The sawmill is producing more wood!" />
      <phrase label="hint_level06_dragon_appear" text="Look! The dragon is draggin' something!&lt;br&gt;Click on him!" />
      <phrase label="hint_level06_take_collection" text="You've found one item out of a collection of items!" />
      <phrase label="hint_level06_panel_collection" text="Collect every item in a collection to complete your goals faster." />
      <phrase label="hint_level08_frozen_hall01" text="The wizard froze the Town Hall!  The workers inside of it can't leave!" />
      <phrase label="hint_level08_frozen_hall02" text="The ice will melt over time, but you can break it to help your workers escape sooner!" />
      <phrase label="hint_level08_frozen_hall03" text="Click on the ice to break it!" />
      <phrase label="hint_level08_wizard_place" text="Look!&lt;br&gt;This is the wizard's portal!" />
      <phrase label="hint_level08_wizard_appear" text="Here's the wizard!" />
      <phrase label="hint_level08_click_bullet" text="Click on the snowball to destroy it!" />
      <phrase label="hint_level08_click_wizard" text="And click on the wizard to drive him away!" />
      <phrase label="hint_level10_house02" text="Build bigger houses, and more people will come to help you!" />
      <phrase label="hint_level12_palace" text="Build the portal to continue your journey!&lt;br&gt;You will need to complete three phases of construction." />
      <phrase label="hint_button_play" text="Click START to begin playing!" />
      <phrase label="hint_button_metamap" text="Go to the map." />
      <phrase label="hint_bonus_level" text="A bonus level will become available once you have completed all of the tasks in a chapter." />
      <phrase label="hint_ps_lamp" text="The Magic Lamp thaws a part of the palace." />
      <phrase label="hint_ps_object" text="Complete every level to restore the palace!" />
      <phrase label="hint_level13_landing" text="Repair the dock to allow your workers to cross the river." />
      <phrase label="hint_level25_elevator" text="Repair the lift to allow your workers to cross over the canyon." />
      <phrase label="hint_level37_portal" text="Repair the portal to travel to the other side of the cavern." />
      <phrase label="hint_resource_warning" text="Attention!&lt;br&gt;You will loose if you choose the wrong strategy! Think over how to spend your resources!" />
    </group>
    <group name="TROPHIES">
      <phrase label="trophy_expert_dis" text="For completing" />
      <phrase label="trophy_expert_5" text="For completing every task in five levels!" />
      <phrase label="trophy_expert_10" text="For completing every task in ten levels!" />
      <phrase label="trophy_expert_15" text="For completing every task in 15 levels!" />
      <phrase label="trophy_expert_all" text="For completing every task in the game!" />
      <phrase label="trophy_wizard_dis" text="For battling wizards" />
      <phrase label="trophy_wizard_5" text="For driving away five wizards" />
      <phrase label="trophy_wizard_50" text="For driving away 50 wizards" />
      <phrase label="trophy_wizard_100" text="For driving away 100 wizards" />
      <phrase label="trophy_dragon_dis" text="For driving away dragons" />
      <phrase label="trophy_dragon_5" text="For driving away 10 dragons" />
      <phrase label="trophy_dragon_50" text="For driving away 100 dragons" />
      <phrase label="trophy_dragon_100" text="For driving away 150 dragons" />
      <phrase label="trophy_food_dis" text="For collecting food" />
      <phrase label="trophy_food_100" text="For collecting 500 units of food" />
      <phrase label="trophy_food_500" text="For collecting 2,500 units of food" />
      <phrase label="trophy_food_1000" text="For collecting 5,000 units of food" />
      <phrase label="trophy_wood_dis" text="For collecting wood" />
      <phrase label="trophy_wood_100" text="For collecting 500 units of wood" />
      <phrase label="trophy_wood_500" text="For collecting 2,500 units of wood" />
      <phrase label="trophy_wood_1000" text="For collecting 5,000  units of wood" />
      <phrase label="trophy_gold_dis" text="For collecting coins" />
      <phrase label="trophy_gold_100" text="For collecting 500 coins" />
      <phrase label="trophy_gold_500" text="For collecting 2,500 coins" />
      <phrase label="trophy_gold_1000" text="For collecting 5,000 coins" />
      <phrase label="trophy_worker_dis" text="For having more workers in town" />
      <phrase label="trophy_worker_2" text="For having two workers in town" />
      <phrase label="trophy_worker_3" text="For having three workers in town" />
      <phrase label="trophy_worker_5" text="For having five workers in town" />
      <phrase label="trophy_worker_7" text="For having seven workers in town" />
      <phrase label="trophy_world01_dis" text="For completing the chapter" />
      <phrase label="trophy_world02_dis" text="For completing the chapter" />
      <phrase label="trophy_world03_dis" text="For completing the chapter" />
      <phrase label="trophy_world04_dis" text="For completing the chapter" />
      <phrase label="trophy_world01" text="For completing the Valley Chapter" />
      <phrase label="trophy_world02" text="For completing the Island Chapter" />
      <phrase label="trophy_world03" text="For completing the Canyon Chapter" />
      <phrase label="trophy_world04" text="For completing the Cavern Chapter" />
      <phrase label="trophy_bonus_level01_dis" text="For completing the Valley bonus level" />
      <phrase label="trophy_bonus_level02_dis" text="For completing the Island bonus level" />
      <phrase label="trophy_bonus_level03_dis" text="For completing the Canyon bonus level" />
      <phrase label="trophy_bonus_level04_dis" text="For completing the Cavern bonus level" />
      <phrase label="trophy_bonus_level01" text="For completing every Valley bonus level task" />
      <phrase label="trophy_bonus_level02" text="For completing every Island bonus level task" />
      <phrase label="trophy_bonus_level03" text="For completing every Canyon bonus level task" />
      <phrase label="trophy_bonus_level04" text="For completing every Cavern bonus level task" />
      <phrase label="trophy_all_collections_dis" text="For completing every collection" />
      <phrase label="trophy_all_collections" text="You've completed every collection!" />
      <phrase label="trophy_all_trophies_dis" text="For earning every trophy!" />
      <phrase label="trophy_all_trophies" text="You've earned every trophy!" />
      <phrase label="trophy_collection_farm" text="You've found every item in the collection!&lt;br&gt;Now the farm will produce more food!" />
      <phrase label="trophy_collection_sawmill" text="You've found every item in the collection!&lt;br&gt;Now the sawmill will produce more wood!" />
      <phrase label="trophy_collection_mine" text="You've found every item in the collection!&lt;br&gt;Now the mint will produce more coins!" />
      <phrase label="trophy_collection_worker" text="You've found every item in the collection!&lt;br&gt;Now your workers will work faster!" />
      <phrase label="trophy_collection_wizard" text="You've found every item in the collection!&lt;br&gt;Now you can destroy the wizard's shield!" />
    </group>
    <group name="STORY">
      <phrase label="story01_01" text="Hello!&lt;br&gt;My name is Catherine. Every spring, I visit my friend, the princess of Shangri La, to celebrate the Flower Holiday with her." />
      <phrase label="story01_02" text="When I arrived this year, I expected to see blossoms and blooming trees, as usual, but instead, I saw something horrible..." />
      <phrase label="story01_03" text="A wizard named Snow Fox had destroyed the palace where the princess lives and cursed the country with the Frozen Spell." />
      <phrase label="story01_04" text="Please help me!  To break the curse, we need to enter the palace. The citizens of the town will also lend a hand." />
      <phrase label="story01_05" text="We must hurry, as the curse can be broken only during the Flower Holiday!" />
      <phrase label="story02_01" text="The town treasury used to contain artifacts that would help the people finish their work faster." />
      <phrase label="story02_02" text="But the wizard's slaves stole them and hid them around the country so no one could use them!" />
      <phrase label="story02_03" text="What's more, they hid their gold in the Caverns of the Dragons." />
      <phrase label="story02_04" text="We need to find the artifacts.  And since dragons can't use gold, let's collect that as well!" />
      <phrase label="story03_01" text="Snow Fox knows we're coming to the palace!" />
      <phrase label="story03_02" text="He's going to do everything he can to stop us!" />
      <phrase label="story03_03" text="We must proceed carefully, as he's going to send an army of clones to defeat us!" />
      <phrase label="story04_01" text="The princess and I spent the whole night reading ancient scrolls about curses and spells." />
      <phrase label="story04_02" text="Even though I'm tired, I'm glad we did it, as we found the way to defeat the wizard's curse!" />
      <phrase label="story04_03" text="To rescue the country and its citizens, we need to destroy every wizard's portal we see!" />
      <phrase label="story05_01" text="Hurray!&lt;br&gt;We've won our first small victory!" />
      <phrase label="story05_02" text="The wizard's curse has left the Valley!  But a long road lies ahead of us! We must defeat the curse and conquer evil in three more regions!" />
      <phrase label="story05_03" text="Now that we've repaired the portal, we can travel to the islands." />
      <phrase label="story06_01" text="Snow Fox will be dispatching an army of enhanced clones!  They will all have magic shields!" />
      <phrase label="story06_02" text="While these shields are indestructible, the clones can't cast a spell when using one." />
      <phrase label="story06_03" text="Let's take advantage of this weakness!" />
      <phrase label="story07_01" text="Our workers are growing tired..." />
      <phrase label="story07_02" text="The wizard has placed the artifacts that used to help the citizens work faster in dragon statues." />
      <phrase label="story07_03" text="Remove the artifacts from the statues to help the citizens!" />
      <phrase label="story08_01" text="Phew! We've broken the curse on the islands. " />
      <phrase label="story08_02" text="But we're only halfway there!" />
      <phrase label="story08_03" text="The portal is ready and the canyon is waiting!  Let's go!" />
      <phrase label="story09_01" text="We were up all night again reading magic scrolls, and we learned many interesting things about this land!" />
      <phrase label="story09_02" text="More importantly, we learned how to destroy the magic shields!" />
      <phrase label="story09_03" text="To be able to destroy magic shields, we must complete a collection of special artifacts.  So, we must take every artifact from every dragon we encounter!" />
      <phrase label="story10_01" text="We did it!&lt;br&gt;That was the hardest thing I've ever done!" />
      <phrase label="story10_02" text="I wonder what Snow Fox has in store for us next!" />
      <phrase label="story10_03" text="We're now going to the caverns.  Although the portal to the palace is supposedly hidden, everyone knows where it is..." />
      <phrase label="story11_01" text="The farther we go, the stronger Snow Fox grows..." />
      <phrase label="story11_02" text="Perhaps this is where he hides all of his power!" />
      <phrase label="story11_03" text="We must prepare ourselves, as dozens of clones are ready to do battle against us!" />
      <phrase label="story12_01" text="We're so grateful for your help!  Shangri La has been restored!" />
      <phrase label="story12_02" text="It's a shame Snow Fox vanished.  But I doubt he'll be back!" />
      <phrase label="story12_03" text="And now we're ready to celebrate the Flower Holiday!  Let's enjoy ourselves and party through the night!" />
    </group>
    <group name="CREDITS">
      <phrase label="credits_alawar_title" text="Alawar Entertainment" />
      <phrase label="credits_z2g_title" text="Zoom2Games" />
      <phrase label="credits_z2g01" text="Anton Argunov&lt;br&gt;Vasiliy Vitchenko&lt;br&gt;Andrey Krugliakov&lt;br&gt;Alexandra Vitchenko&lt;br&gt;Maxim Nikiphorovich" />
      <phrase label="credits_alawar01_title" text="Executive Producer:" />
      <phrase label="credits_alawar01" text="Kirill Plotnikov" />
      <phrase label="credits_alawar02_title" text="Art Producer: " />
      <phrase label="credits_alawar02" text="Sergey Russkih" />
      <phrase label="credits_alawar03_title" text="Associate producer:" />
      <phrase label="credits_alawar03" text="Alexey Koptsev" />
      <phrase label="credits_alawar04_title" text="Product Manager:" />
      <phrase label="credits_alawar04" text="Zhanna Panova" />
      <phrase label="credits_alawar05_title" text="Localization:" />
      <phrase label="credits_alawar05" text="Maxim Yurchenko&lt;br&gt;Irina Bochkareva&lt;br&gt;David Laprad" />
      <phrase label="credits_alawar06_title" text="QA:" />
      <phrase label="credits_alawar06" text="Tamara Mack&lt;br&gt;Dmitry Ankudinov&lt;br&gt;Nadezhda Zhuk" />
      <phrase label="credits_alawar07_title" text="Music and Sound FX" />
      <phrase label="credits_alawar07" text="Konstantin Elgazin" />
      <phrase label="credits_playground" text="This game was developed with the Playground SDK" />
    </group>
    <group name="SURVEY">
      <phrase label="surveytitle" text="Survey" />
      <phrase label="surveytext" text="Thank you for playing Hidden World.&lt;br&gt;Please take a moment to fill out the survey!" />
    </group>
    <phrase label="windowtitle" text="Hidden World" />
  </group>
</texts>