<?xml version="1.0" encoding="utf-8"?>
<XMLRoot>
  <Entity>
    <string name="name">TestGround</string>
  </Entity>
  <Visual>
    <string name="material">gGround</string>
    <string name="model">..\..\Assets\Models\bigIsland.BIN</string>
  </Visual>
  <nVisual>
    <string name="material">gFoliage</string>
    <string name="model">..\..\Assets\Models\bigIslandFoliage.BIN</string>
  </nVisual>
  <Physics>
    <float name="inverse_mass">0</float>
    <float name="elasticity">0.f</float>
    <Hull>
      <Set>
        <HeightMap>
          <Min>
            <float name="x">-128.f</float>
            <float name="y">0.f</float>
            <float name="z">-128.f</float>
          </Min>
          <Max>
            <float name="x">128.f</float>
            <float name="y">100.f</float>
            <float name="z">128.f</float>
          </Max>
          <string name="file">../../Assets/Textures/carefulislandtop.bmp</string>
        </HeightMap>
        <HeightMap>
          <float name="y_scale">-1</float>
          <Min>
            <float name="x">-128.f</float>
            <float name="y">-100.f</float>
            <float name="z">-128.f</float>
          </Min>
          <Max>
            <float name="x">128.f</float>
            <float name="y">0.f</float>
            <float name="z">128.f</float>
          </Max>
          <string name="file">../../Assets/Textures/carefulislandbottom.bmp</string>
        </HeightMap>
      </Set>
    </Hull>
  </Physics>
</XMLRoot>
