<?xml version="1.0" encoding="utf-8"?>
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    <string name="name">lflPointLight</string>
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    <property>
      <string name="type">SHADER</string>
      <string name="file">../../Assets/Shaders/lpp/lflplight</string>
    </property>
    <property>
      <string name="type">UNIFORM</string>
      <string name="name">Normal</string>
      <int name="value">0</int>
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    <property>
      <string name="type">UNIFORM</string>
      <string name="name">Position</string>
      <int name="value">1</int>
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  <material>
    <string name="name">gLoadScreen</string>
    <int name="numProperties">3</int>
    <property>
      <string name="type">SHADER</string>
      <string name="file">../../Assets/Shaders/gSingleTexture</string>
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    <property>
      <string name="type">UNIFORM</string>
      <string name="name">Color0</string>
      <int name="value">0</int>
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    <property>
      <string name="type">TEXTURE</string>
      <string name="file">../../Assets/Textures/loadScreen.bmp</string>
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