<?xml version="1.0" encoding="utf-8"?>
<XMLRoot>
  <Entity>
    <string name="name">island3_ground</string>
  </Entity>
  <Visual>
    <string name="material">gGround</string>
    <string name="model">..\..\Assets\Models\island3.BIN</string>
    <Cull>
    </Cull>
  </Visual>
  <nVisual>
    <string name="material">gFoliage</string>
    <string name="model">../../Assets/Models/island3Foliage.BIN</string>
  </nVisual>
  <Visual>
    <string name="material">lWater</string>
    <string name="model">../../Assets/Models/island3Water.XML</string>
  </Visual>
  <Physics>
    <float name="inverse_mass">0</float>
    <float name="elasticity">0.f</float>
    <Hull>
      <Set>
        <HeightMap>
          <Min>
            <float name="x">-128.f</float>
            <float name="y">0.f</float>
            <float name="z">-128.f</float>
          </Min>
          <Max>
            <float name="x">128.f</float>
            <float name="y">50.f</float>
            <float name="z">128.f</float>
          </Max>
          <string name="file">../../Assets/Textures/island_parts/island03_top.bmp</string>
        </HeightMap>
        <HeightMap>
          <float name="y_scale">-2</float>
          <Min>
            <float name="x">-128.f</float>
            <float name="y">-50.f</float>
            <float name="z">-128.f</float>
          </Min>
          <Max>
            <float name="x">128.f</float>
            <float name="y">0.f</float>
            <float name="z">128.f</float>
          </Max>
          <string name="file">../../Assets/Textures/island_parts/island03_bot.bmp</string>
        </HeightMap>
      </Set>
    </Hull>
  </Physics>
</XMLRoot>
